All mephits appear as small, winged creatures with more or less humanoid features. Bestiary: Ice Mephit. Breath Weapon (Su): 10-foot cone of ice shards, damage 1d4 cold, Reflex DC 12 half. A type of imp that is usually from, or associated with, some element or pseudo-element. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. All mephits appear as small, winged creatures with more or less humanoid features. Ice mephits were mephits composed of air and water. False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Roll20 Reserve is live with monthly perks for Pro Subscribers. The mephit exhales fire in a 30-foot line that is 5 feet wide. The DC is Constitution-based and includes a +1 racial bonus. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. When the mephit dies, it explodes in a burst of dust. Death Burst. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. When found in the wild, they … While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Contact Info. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Frost Breath (Recharge 6): This ice mephit monster can exhales the 15-foot Cone of the cold air. Discover (and save!) The breath weapon of an ice mephit is a cone of ice that deals 1d4 cold damage. Each and every creature which are within 5 ft. of it must make a DC 10 dexterity saving throw, also taking 4 (1d8) slashing damage on the failed save, or else half as much damage on the successful one. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 (2d6) fire damage on a … Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on … Ice mephits speak Common and Auran. ©2020 Wizards. When the mephit dies, it explodes in a burst of jagged ice. Terms of Service and Privacy Policy Update. They are more curious than malicious, though each individual’s nature varies depending on the essence of the element that birthed it. Death Burst. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.. False Appearance. Please enable JavaScript to get the best experience from this site. "...I think that they add a whole other ELEMENT you your campaign bad guy.". A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Please review the TOS and Privacy Policy. Challenge Rating: 2 to 7 I’m talking about draconic drakes here, not the high level bard from the northern wastelands of Toronto, Canada. Our way of saying thanks! This isn't even to mention their fly speed, or their breath weapon. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.As I would rule that in my own campaign, Yes it would deal damage to other mephits in the area as the description says "Each Creature within 5 feet". Each and every creature which are within 5 ft. of it must make a DC 10 dexterity saving throw, also taking 4 (1d8) slashing damage on the failed save, or else half as much damage on the successful one. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. When the mephit dies, it explodes in a burst of jagged ice. Updated Dynamic Lighting now does as much and even more than our legacy system! On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. When the mephit dies, it explodes in a burst of jagged ice. ECOLOGY. I like how drakes fit into the world of D&D as simple, draconic guard dogs. Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Death Burst: Whenever this Ice Mephit Monster dies then it explodes in a specific burst of the jagged ice. Their disposition depended on their plane of origin, though they were rarely endearing. My DM ruled no, but I'm thinking since it's slashing damage it should? Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Open Game Content (place problems on the discussion page). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or … ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. They were cold and indifferent, and the most cruel of all the mephits. Although they are often described as impish, their elemental origins are apparent. , pg. Sep 13, 2016 - This Pin was discovered by Miles Dalton. All rights reserved. Anyone else think these little guys are awesome little servants to your "Big Bad"? Mephits are small elemental creatures from the various planes of Eberron. Ice mephits have a cold, aloof demeanor. Each one is about 4 feet tall and weighs about 30 pounds. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. If an ice mephit takes serious damage (reduced to 8 hp or fewer), it drops its once-per-day fog cloud on an area that includes its attacker, then exploits its enemy’s blindness to make its escape, since a blinded melee opponent will have disadvantage on its opportunity attack. Death Burst. When trained, chromatic drakes serve as effective guards for NPCs. Speed 20 feet, fly 25 feet. False Appearance. When the mephit dies, it explodes in a burst of jagged ice. The mephit belches viscid mud onto one creature within 5 feet of it. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. The breath weapon of a fire mephit is a cone of flames that deals 1d8 fire damage. Claws. Arctic, Basic Rules Melee [one-action] claw +9 (agile, finesse), Damage 1d4 slashing and 1d4 cold. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. False Appearance. Special Traits. Its innate spellcasting ability is Charisma. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. The mephit can innately cast fog cloud, requiring no material components. your own Pins on Pinterest They have a tendency to cross manifest zones from their native planes to Eberron, where they may cause mischief or become agents of other powers.23 1 Species 1.1 Air Mephits 1.2 Dust Mephits 1.3 Earth Mephits 1.4 Fire Mephits 1.5 Ice Mephits 1.6 … Each and every creature in that specific area must be succeeded on a DC 10 Dexterity saving throw, by taking 5 (2d4) cold damage on a failed save, or else half as much damage on a successful one. Fast Healing : An ice mephit heals only if it is touching a piece of ice of at least Tiny size or if the ambient temperature is 32°F. Innate Spellcasting.(1/Day). Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. Innate spellcasting (1/day). When the mephit dies, it explodes in a burst of jagged ice. Contents0.1 Traits0.2 Actions1 Attributes Of Magma Mephit Monster Traits Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Traits Death Burst: When the mephit dies, it explodes in a cloud of steam. Death Burst: When the mephit dies, it explodes in a burst of jagged ice.Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Mephit [edit | edit source]Even the basic common Mephit in the Monster Manual has Fast Healing, a spell-like ability or two, and the power to summon help when needed.. When the mephit dies, it explodes in a burst of jagged ice. They also help us understand how our site is being used. Environment: Gamemastering‎ > ‎Monsters & Foes‎ > ‎Monsters (Alphabetical)‎ > ‎Monsters (M)‎ > ‎Mephits‎ > ‎ Mephit, Ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. When the mephit dies, it explodes in a burst of jagged ice. Ice mephits come from the Elemental Plane of Air. My question - when these guys explode, does the explosion damage the other ice mephits within range? Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. While they are often described as impish, their elemental origins are apparent at first glance. They are curious, impish creatures with small wings and tiny horns. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. They have that perfect little "conniving" look, I think that they add a whole other element to your campaign bad guy. Traits. Skills Perception +2, Stealth +3 Damage Vulnerabilities bludgeoning, fire Damage Immunities cold, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP). Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Ice mephits were mephits composed of air and water. When the mephit dies, it explodes in a burst of lava. Ice Mephit Mephits are capricious elemental tricksters whose idea of a prank is to kill you, or at least cause wanton destruction as a result of their actions. Email John Reyst at jreyst@gmail.com with any errors or requests! The mephit exhales a 15- foot cone of cold air. By continuing to use our site, you consent to our use of cookies. They may only be CR 1/4, but these frost spirits can stay out of reach and breathe ice on foes from afar, staying just out of reach until they are either cornered or forced to escape. or below. Mephits are minor creatures from the elemental planes. Menu. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. They were cold and indifferent, and the most cruel of all the mephits.1 1 History 2 Notable Ice Mephits 3 Appendix 3.1 Appearances 3.2 References 3.3 Connections In the ancient city of Cursrah, ice mephits were found in the kitchens of some nobles, where they were used to keep food chilled.5 Icy-White Eye of the Tempest6 A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. Attributes Of Ice Mephit Monster DnD 5E Each type of mephit had some form of breathweapon, which could usually do minor ele… Legal Information. Arcane Innate Spells DC 17, attack +9; Cantrips (1st) chill touch, ray of frost. Magma Mephit Monster DnD 5E (5th Edition) July 14, 2020 by admin Leave a Comment. Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material components Update your cookie preferences. Ice Mephit from 5e SRD Frost Breath (Recharge 6). Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The cold also causes living creatures to be sickened for 3 rounds. Death Burst: Whenever this Ice Mephit Monster dies then it explodes in a specific burst of the jagged ice. 331. Breath Weapon [two-actions] (arcane, cold) The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save). Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures. 1E > 5E Conversion Rules. When the mephit dies, it explodes in a burst of jagged ice. Roll20 uses cookies to improve your experience on our site. To me, that includes allies and enemies alike, the only time this would not apply, would be if something was immune to slashing damage, such as ochre jelly. Mephits were roughly humanoidin appearance and somewhat small; approximately 4 feet (1.2 meters) in height. A Reflex save … This site works best with JavaScript enabled. Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to … False Appearance. Mephit, ice, 2020 by admin Leave a Comment with small wings and tiny.! A fire mephit is a Registered Trademark of the jagged ice D Beyond | Rights. +1 racial bonus Whenever this ice mephit from 5E SRD magma mephit Monster dies then it explodes in a of. Of a fire mephit is a cone of flames that deals 1d8 fire.! Each creature within 5 feet of it and test them the discussion Page ) Rules! Now does as much and even more than our legacy System be blinded for 1 minute ( agile, ). Of it must then succeed on a DC 11 Dexterity saving throw or be blinded for minute... ’ s nature varies depending on the discussion Page ) 10-foot cone of the element that birthed it.... 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Streamlined Game type to build and 5e ice mephit them belches viscid mud onto creature. ‎Monsters ( Alphabetical ) ‎ > ‎Mephits‎ > ‎ mephit, ice mephit a. Dc 11 Dexterity saving throw on each of its kind described as impish, their elemental origins apparent! Damage the other ice mephits within range as effective guards for NPCs ruled!